![]() More important is maybe the direct feedback from players who like or dislike our games. As for the awards, we are of course very happy when we receive an award and it also helps to promote the game but at the same time it’s nothing fundamental for us. We don’t try to make our games appealing for the masses, we just make it how we feel it’s right. The mainstream scene means commercial for me and we are not doing our games primarily for money. JD: Firstly I don’t think we are moving from indie to the mainstream scene, definitely not. is moving from “indie” to “mainstream” are you expecting much more attention… and pressure? Is there a prize, recognition you’re dreaming of? Now that Amanita D. The medium is still very young and juvenile but it’s evolving quickly and I think we can expect some game changing or redefining game any day now.Īqnb: A Webby award, an IGF award in 2009… and another IGF audio earlier last month… not to mention all those other tons of nominations. Games are still vastly unexplored terrain and it’s very exciting not only to design and create our own games but also to observe the whole scene (especially indie games) growing and widening. JD: We don’t care about labels but yes, games are the most interesting media for us. What today is mainly perceived as a gaming studio… would you want it to become a digital arts or concept studio? We’ve seen you guys creating and participating in a long list of side-projects. However I’d love to create something really dark and experimental in the future, maybe a game with black metal soundtrack – that would be brilliant:)Īqnb: And even if gaming is Amanita’s dna, it isn’t your only passion. It’s a paradox because the majority of that game is very bright, colorful and cheerful. Jakub Dvorsky: Well, there are a few darker places in our previous games but the darkest and scariest place is definitely in our new game Botanicula. Will we ever see a dark, twisted, anguishing world coming out of Amanita? Your games always have friendly and pleasant atmospheres, very welcoming for casual gamers and newcomers. so I asked him about one another organic creature (five to be more precise), product of a well-calibrated and planned spore reproduction process: Botanicula. He’s a closet mycologist too after all, and while his CV reflects some animation & design background, he surely knows how to differentiate an Ocreata from a Pseudoporphyria with closed eyes.įunnily enough Mr Jakub declined all mushroom freakery in our recent conversation about Botanicula…. With an unknown number of species, new scientific discoveries being made every day (oh look! some German scientists just created a pancreas cancer cure from Amanita Phalloide’s poison!), and an increasing level of culinary interest by top Michelin chefs it doesn’t surprise us that Jakub Dvorsky named his studio after the always eye-catching agaric. ![]() Being a mycologist it doesn’t surprise me that whenever I try to start a conversation around poisonous & hallucinogenic mushrooms most people tend to think I’m a freak at first, but that’s until they start hearing about all the wonderful things and experiences you could live when mixing the right amount of type A and type B of Amanita.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |